Unity combine meshes submesh. SetTriangles(mesh.

Unity combine meshes submesh. If mergeSubMeshes is true, all the meshes will be combined to a single submesh. function CombineMeshes (combine : CombineInstance [], mergeSubMeshes : boolean = true, useMatrices : boolean = true) : void Description Combines several meshes into this mesh. Combining meshes is useful for performance optimization. I can merge the meshes together but then it looses reference to the materials. This is the default setting. I am attempting to combine all the submeshes into one mesh in order to increase performance, but that is only one side of the equation. Jan 16, 2010 · How do you combine meshes with submeshes? I have two meshes, and each mesh has two submeshes. I tried changing the mergeSubMeshes to false in the CombineMeshes() function, but that doesn’t combine meshes at all May 4, 2013 · My situation is this: I need to combine multiple meshes of different materials into one mesh, with (I’m assuming) one submesh per unique material. The following code creates multiple game objects, one for each submesh in the instance. Otherwise each mesh will go into a different submesh. bbo pc3tpg gnyt2 wlirf9 jwt 5lr4s k8ohf sjk kmysqb fcnr